﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace SadlandVillage.Core
{
  public class Sprite
  {
    public Texture2D texture;
    public Vector2 position;
    public Vector2 size;
    public Vector2 screenSize;
    public Vector2 velocity;
    public Rectangle rectangle;

    public Sprite(Texture2D newTexture, Vector2 newPosition, Rectangle newRect, int screenWidth, int screenHeight)
    {
      texture = newTexture;
      position = newPosition;
      rectangle = newRect;
      screenSize = new Vector2(screenWidth, screenHeight);
    }

    public Sprite(Texture2D newTexture, Vector2 newPosition)
    {
      texture = newTexture;
      position = newPosition;
    }
  }

}
